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How the analysis works

Everything we say about your game comes with proof: the round, the moment and how often it happened.

See the four stages

Recurring mistake, T side

Palace entry with nobody to trade.

The first player walks onto A site alone and dies. The second arrives three seconds later, when a trade is no longer possible.

1Rounds
4, 11, 17
2When
0:38 – 0:44
3How often
3 of 5
  1. 1

    The exact round

    Open the demo at that round and see it with your own eyes.

  2. 2

    The moment of the play

    Not “early in the round”. Between 0:38 and 0:44.

  3. 3

    How often it happened

    Once is a play. Three in five is a habit, and habits can be trained.

The values in this page's panels are examples.

Four stages. You only do the first: send the file.

  1. 1/4

    We watch everything

    The computer watches the entire match and logs every play, every kill, every buy. Nothing slips by.

    • Every player's position, the whole time
    • Buys, grenades and trades, round by round

    Round 7 on Ancient, as the read logs it

    1. 0:08buyAK-47, kevlar
    2. 0:31grenadesmoke in Mid
    3. 0:42killAK-47, headshot
    4. 0:44tradeM4A1-S, within 2 s
    5. 0:51plantB site
  2. 2/4

    We find what repeats

    Your mistakes, your good calls and the plays your opponent repeats surface on their own. A one-off play never becomes a rule.

    • The heat map for each side
    • The same lens on your opponent
  3. 3/4

    We speak CS

    Callout names, Brazilian tactics and the way Brazil plays. No robotic translation.

    • Every spot on the map, called the way players say it
    • Report in Portuguese or English
  4. 4/4

    Another AI checks everything

    Nothing goes into the report until a second AI reviews it. No proof from the round, it's out.

    • Every sentence needs a round that proves it
    • The report only carries what was confirmed

    The second read, on a Mirage match

    • Palace entry with nobody to trade.

      Approved: rounds 4, 11 and 17

    • B site retake without a single grenade.

      Approved: rounds 8 and 20

    • The team's AWP underperforms on this map.

      Removed: no round proves it

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